![]() ![]() Note: As of this writing, there are only six (6) collections that have been unlocked. ![]() So what are these collections and what particular boost do they offer to the characters? Collections, once completed and formed, will help the survivors complete a certain task easier and faster. In relation to that, Collections fulfill and serve the second purpose that was identified. As the game is highly tied to 1) the characters’ abilities, which include their general health and comfort as well as 2) the availability of certain boost items that will help the survivors achieve a particular task. While those items may be visually pleasing to collect, gathering those items have a practical function for the survivors. Some of these items include flowers, butterflies, crabs, etc. Be sure to fight them in the server room, where there is no water to conduct the Electrified effect.Amidst trying to survive the isolation and harsh environment of an abandoned island (not to mention ghost appearances too!), one of the things you’d be doing will involve gathering a wide variety of items, which will be used to complete a particular collection in the game. On your way out of the basement, you will encounter a Voltaic Screamer and some tough Firefighter Walkers. Once it's all set up, Esta phones over the radio with urgent news. More Shocking Walkers and Shocking Runners will attack as you try to get the system online. To the left of the server room door as you enter. ![]() There are three server terminals in the basement you need to turn on to reboot the system: To avoid getting caught up in a puddle of electricity, sprint past them into the server room so you don't get zapped. ![]() Just be wary of the Shocking Walker on the other side of the door. Follow the yellow wire into the storage closet to the right and interact with the generator to cut off the electricity. In the first basment hallway you will find that the sprinklers are broken, and an exposed wire has electrified the way forward. ![]()
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